Imperial City is close to the southern part of Zamil, 3 days' ride from the east coast (no vehicles yet guys, these people barely discovered steam power for doing laundry and powering warships!). The three major ports out of Zamil are Kyoth, which is slightly to the northeast the slave trader/ dirty dog, underhanded port of Zamil, Koroth, a daily, run-of the mill place south of Kyoth, and nearly east of Imperial City, and Arn, the central hub of all trade in and out of Zamil, located southeastish of Zamil. Merchant's Way runs through the east gate of the city to roads splitting off toward all three of these towns. Merchant's Lodge is about halfway between the city and Arn, and along Merchant's Way. Merchant's Way, is, you guessed it, the central trade route through and out of the city.
Old Forest Road runs north through and past the Eytherghymn Forest, which surrounds the area north-northeast of Zamil, and borders Amarum, country home of the Halflings, which is just inland on the other side of the forest. The Accursed Inn is about, oh say, a night's ride to the City. Old Forest continues north to the foothills of the Nysel mountains, where the underground city of Tyir is home to the Dark Elves, and ends in the town of Fairweather, which is about a 5-6 day journey from the city.
Gooseneck is the closest small town outside the city, and is just northwest, within an hour or so, timewise, to the city outskirts.
The Emerald Road leads from the southwest of the city to the base of the My'Bael mountains, and into Thaya, the underground realm of the dwarves. It is about a 4 day journey to Thaya, and the nearest outpost, Thaya Outpost, is about a 2 day ride from the city, where mainly dwarves conduct business with other people.
The Road of Mirrors leads west directly through the My'Bael mountains, to Gorgon's Pass. This is quite a journey and the pass is literally nearly impassible in winter.
Ellysathem is the realm of the Ka'ua. Off limits to all currently with regard to character creation, and no one currently knows where it is, anyway.
Atelaelantian Isles... is the southern islands off the coast of Zamil.
Daemus is the realm of the high elves, east across the Arisha (ocean) which divides the east coast of Zamil from the west coast of Daemus. Daeoth is northeast port city. Daemus is closed off to humans and all trade their is conducted in international waters.
Aldar is the underwater continent of the Alyth, and spans most of the Arisha.
Wendyr is way, way eastish of Daemus, and this is also off limits.
Eytherghymn hides the sacred Wood Elf city of Ildul in its center, and if you paid attention to the bit about Old Forest Road, you will know where this forest is. :D
This is about it for basic knowledge of where you may have come from. Your central starting point, however, will either be in the Imperial City, or some other place I've mapped out when these posts are done However, your history may include other places you could have come from,
If you're interested in human clansmen (barbarian types), there are the northern clans, which haven't really been established yet, and may be worked with as far as history and concept. Let me know if you're interested.
Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/ghhnTGUEXwM/viewtopic.php
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